Overview[]
This article deals with the various Status Effects that can either positively or negatively affect the Cleaners. The main aspect of this article is to give players the opportunity to familiarize themselves with the various icons that the game visually displays. Therefore, certain status modifications that do not generate an icon in the player's HUD, such as Food Cards, will be omitted.
Beneficial Effects are there to help the Cleaners. They are mostly granted by Cards but can also be activated by various Perks that are innate from the Cleaners themselves. Detrimental Effects on the other hand are there to prevent Cleaners from progressing. They range from causing damage to limiting abilities and making the Missions harder. They can be caused by Corruption Cards, Cultists, Common Ridden, and Mutations.
Status Effects caused by Active Cards[]
The following overview provides a look at the various Status Effects that originate from the Cleaner's active cards.
| Icon | Source | Note |
|---|---|---|
| Adrenaline Fueled | Campaign • Trial of the Worm: When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times. Swarm: | |
| AI Assistant Module | Campaign • Trial of the Worm: 5% Item Reuse chance that increases by 10% after every item used. Resets on Reuse. Gadget Cost: 20 REPLACES: Quick Slot, FRAGILE Swarm: | |
| Avenge The Fallen | Campaign • Trial of the Worm: When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds Swarm: | |
| Belligerent | Campaign • Trial of the Worm: Gain a stacking 4% increase to Damage each time a Horde is called up to 6 stacks. (30 second cooldown between Hordes.) Stacks are reset when a Cleaner is incapped or killed. Swarm: | |
| Berserker | Campaign • Trial of the Worm: Each Melee kill grants 5% Melee Damage, 5% Melee Speed, and 5% Move Speed for 4 seconds. Swarm: | |
| Bodyguard | This icon will be visible in the HUD for players who are in the effect radius of the card user. Campaign • Trial of the Worm: When a teammate within 5 meters is attacked, you instead receive 75% of that damage. Can trigger once every 5 seconds. Swarm: | |
| Breakout | The effect can also be granted by either Evangelo's Cleaner Perk Born Survivor or via the usage of the Slippery When Wet Burn Card.
Campaign • Trial of the Worm: Breakout: Hold + 50% Breakout Cooldown Reduction. (Base 60 seconds). Swarm: | |
| Chemical Courage | Campaign • Trial of the Worm: Pain Meds you apply also grant + 25% Damage for 60 seconds. Swarm: | |
| Cleansing Fire | Campaign • Trial of the Worm: Gain a stacking + 5% Damage Resistance every second you're on fire, for a maximum 5 stacks lasting for 15 seconds. Fire removes most negative status effects. + 40% Fire Resistance Swarm: | |
| Cocky | Campaign • Trial of the Worm: + 75% Weapon Swap Speed When you take damage, your Accuracy is reduced for 3 seconds. Swarm: | |
| Confident Killer | Campaign • Trial of the Worm: When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level. Swarm: | |
| Crippling Frequency | Campaign • Trial of the Worm: Reduce incoming Damage by 1 for nearby teammates for 7 seconds. Gadget Cost: 30 REPLACES: Offensive Slot Swarm: | |
| Defensive Maneuver | Campaign • Trial of the Worm: When you take a hit for 15 or more damage, gain 25% Damage Resistance for 3 seconds. Swarm: | |
| Down In Front! | Campaign • Trial of the Worm: While crouching you neither take nor deal Friendly Fire damage. + 10 Health Swarm: | |
| Drone Spotter | Campaign • Trial of the Worm: Begin marking nearby Mutations every 7 seconds. Gain 20% chance to negate damage while active. Gadget Cost: 20 REPLACES: Quick Slot, FRAGILE Swarm: | |
| Empowered Assault | Campaign • Trial of the Worm: After you kill a Mutation, the next time you damage a Mutation is guaranteed to cause them to Stumble. + 5% Team Stumble Damage Swarm: | |
| Ether Bomb | Campaign • Trial of the Worm: Emit a gas that attracts Ridden to you for 7 seconds, but also slow your movement speed by 50%. Gadget Cost: 50 REPLACES: Support Slot Swarm: | |
| Experienced EMT | Campaign • Trial of the Worm: When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level. Swarm: | |
| Experimental Stimulants | Campaign • Trial of the Worm: Create a cloud that grants 20% Damage and 30% Reload Speed. Gadget Cost: 40 REPLACES: Support Slot Swarm: | |
| Experimental Stun Gun (ready) | This icon will be displayed whenever the Bash enhancement effect is available. Campaign • Trial of the Worm: Enhance Bash to stun nearby enemies. Refreshes after 10 seconds. Gadget Cost: 30 REPLACES: Quick Slot, FRAGILE Swarm: | |
| Experimental Stun Gun (recharging) | This icon will be displayed whenever the Bash enhancement effect is recharging. Once the cooldown has ended it will return back to it's white counterpart unless the player is taking damage. Campaign • Trial of the Worm: Enhance Bash to stun nearby enemies. Refreshes after 10 seconds. Gadget Cost: 30 REPLACES: Quick Slot, FRAGILE Swarm: | |
| Expired T5 | Currently, the Campaign • Trial of the Worm: Create a powerful blast that deals 20 Fire Damage to Weakspots. After the initial blast, continue to deal 1 damage per second for 7 seconds. Gadget Cost: 75 REPLACES: Support Slot Swarm: | |
| Fill 'Em Full Of Lead | Campaign • Trial of the Worm: While shooting, gain 1% Damage, 1% fire rate, and 5% swap speed every 0.25 seconds. Max count of buffs is 20. Swarm: | |
| Fire In The Hole! | Campaign • Trial of the Worm: When you throw an Offensive Accessory, gain 20 Temporary Health and 25% Sprint Speed for 5 seconds. Swarm: | |
| Headband Magnifier | Campaign • Trial of the Worm: + 125% Use Speed When you take damage, you have a chance to be blinded for 1 second. Swarm: | |
| Heads, You Lose | Campaign • Trial of the Worm: Each time you pick up copper, a coin flips. If you win, gain a stack of 5% extra damage. If you lose, all stacks are reset. Swarm: | |
| Hunker Down | Campaign • Trial of the Worm: While crouching, gain 10% Damage Resistance and 40% Accuracy. Swarm: | |
| In The Zone | Campaign • Trial of the Worm: Precision Kills grant 5% Reload Speed for 5 seconds (stacking up to 10 times). Swarm: | |
| Inspiring Sacrifice | Campaign • Trial of the Worm: When you or a teammate becomes incapacitated, all teammates recover 20 health over 10 seconds. Swarm: | |
| Meatgrinder | Campaign • Trial of the Worm: Gain 30% Move Speed and Accuracy while crouched and using an LMG. Swarm: | |
| Medical Expert | Campaign • Trial of the Worm: + 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target. + 15% Healing Efficiency Swarm: | |
| Meth Head | Campaign • Trial of the Worm: Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights Swarm: | |
| Numb | Campaign • Trial of the Worm: Gain + 10% Damage Resistance while you have Temporary Health. Swarm: | |
| On Your Mark... | Campaign • Trial of the Worm: When a horde is triggered, your team restores 7.5% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds. Swarm: | |
| Over-Protective | Campaign • Trial of the Worm: When a teammte within 15 meters receives 5 or more damage, gain 20% increased Damage for 5 seconds. Swarm: | |
| Patient Hunter | Campaign • Trial of the Worm: Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks). Swarm: | |
| Pep in Your Step | Campaign • Trial of the Worm: Precision Kills grant you 8% Move Speed for 5 seconds. Swarm: | |
| Phosphorous Tipped | Campaign • Trial of the Worm: Continuos gunfire gives an escalating chance to set targets on fire. The effect can stack up to three times. Swarm: | |
| Poultice | Campaign • Trial of the Worm: When you use a Medical Accessory, the target recovers an additional 20 Health over 30 seconds. Swarm: | |
| Power Strike | Campaign • Trial of the Worm: Every 3 seconds, gain + 10 Bash Damage, stacking up to 10 times. All charges are consumed on use. Swarm: | |
| Power Swap | Campaign • Trial of the Worm: Changing weapons within 1 second of reaching low ammo grants + 20% Bullet and Melee Damage for 5 seconds. Swarm: | |
| Run Like Hell | The icon will be displayed on the card user's HUD until the card user has taken damage. Campaign • Trial of the Worm: + 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds. Swarm: | |
| Sadistic | Campaign • Trial of the Worm: Each Precision Kill gives 5% increased Weakspot Damage for 10 Seconds. Swarm: | |
| Smells Like Victory | Campaign • Trial of the Worm: Mutations that you kill have a 50% chance to spawn a healing cloud for the team that lasts for 10 seconds. Swarm: | |
| Steady Aim | Campaign • Trial of the Worm: Every 0.75 seconds you Aim Down Sights gives 10% Recoil Control (up to 3 stacks). + 80% Aim Speed - 50% ADS Move Speed Swarm: | |
| Stimulants | Campaign • Trial of the Worm: Pain Meds you apply also grant + 20% Stamina Regen, + 15% Reload Speed, and + 15% Weapon Swap Speed for 60 seconds. Swarm: | |
| Trigger Control | Campaign • Trial of the Worm: Precision Kills with guns grant +0.5% Accuracy until the end of the level. Swarm: | |
| True Grit | Campaign • Trial of the Worm: When you take a single hit for 15 or more damage, recover 10 Health over 5 seconds. Swarm: | |
| Tunnel Vision | Campaign • Trial of the Worm: Every 0.75 seconds you Aim Down Sights gives 5% Weakspot Damage (up to 3 stacks). + 50% Aim Speed - 5% Damage Resistance Swarm: | |
| Ultrasonic Wound Therapy | Campaign • Trial of the Worm: Heal 6 Health over 7 seconds to nearby teammates. Gadget Cost: 60 REPLACES: Offensive Slot Swarm: |
Status Effects caused by Burn Cards[]
The following overview provides a look at the various Status Effects that originate from the Burn Cards.
| Icon | Source | Note |
|---|---|---|
| Extra Padding | Each Cleaner gains + 20% Trauma Resistance. | |
| Hazard Suit | Each Cleaner gains: + 20% Fire Resistance + 20% Acid Resistance + 20% Explosion Resistance | |
| Squad Armor | Can alternatively be activated after picking up Makeshift Armor granted by Sharice's trait Armorer, the Sunder card, Cost of Avarice Makeshift Armor spawns, or by buying them for 100 Grants the team full Armor Plates. |
Status Effects caused by Cleaner Perks[]
The following overview provides a look at the various Status Effects that originate from the granted by the perks of the Cleaners.
| Icon | Source | Note |
|---|---|---|
| Clean Kill | Precision kills increase Jim's damage by 2.5%, up to 25% until he takes damage. | |
| High Carb Diet | This effect can stack up to ten times per mission. +1 Health and Stamina for each Food consumed | |
| Protect The Flock | +3 Team Damage Resistance and Knockback immunity while Reviving | |
| Vengeful | Dan gains the Avenge The Fallen-effect "Prophet" Dan has increased combat attributes when others are incapacitated |
Status Effects caused by Corruption Cards[]
The following overview provides a look at the various Status Effects that originate from the Corruption Cards played by the Director.
| Icon | Source | Note |
|---|---|---|
| Break Time | Health per second restoration. Health set to 60 Regenerate 10 Health per second + 100%Trauma Resistance + 2Lives - 150% Incap Bleed Damage | |
| Chronic Injuries | Trauma Resistance is reduced by 20% Damage Resistance is reduced by 5% | |
| Cost of Avarice | Status Effect can be removed by either dropping or spending Copper. Stacks up to 30 times. Copper piles are replaced by Warped Copper. For each pile picked up, that player's Damage Resistance is reduced by 5%. For every 100 Copper carried by any player, Move Speed, Sprint Speed, and Sprint Efficiency are reduced by 2%. | |
| Cost of Avarice (Damage Resistance) | Status Effect can not be removed by any means. Stack limit unknown. Copper piles are replaced by Warped Copper. For each pile picked up, that player's Damage Resistance is reduced by 5%. For every 100 Copper carried by any player, Move Speed, Sprint Speed, and Sprint Efficiency are reduced by 2%. | |
| Deep Wounds | Instantly receive Trauma Damage | |
| Noxious Fumes (Buff) | Increases Accuracy, Recoil Control and Reload Speed. Noxious gas fills the air. Fill up on oxygen at generators found throughout the map before moving forward. Breathing the fumes without oxygen will have increasing negative effects. | |
| Noxious Fumes (Debuff) | Reduces Accuracy, ADS Speed, Recoil Control and Reload Speed. Noxious gas fills the air. Fill up on oxygen at generators found throughout the map before moving forward. Breathing the fumes without oxygen will have increasing negative effects. | |
| Ravenous (Hunger) | Every 30 seconds you become more hungry, eating food reverses this. You take 3 Damage and 1.25 Trauma Damage every 15 seconds for each stack of Hunger, but recover 1 Trauma Damage for each stack of Full. | |
| Ravenous (Full) | Every 30 seconds you become more hungry, eating food reverses this. You take 3 Damage and 1.25 Trauma Damage every 15 seconds for each stack of Hunger, but recover 1 Trauma Damage for each stack of Full. | |
| Razor Worms | When a player is hit by the Razor Worms, the victim suffers bleeding damage. Can stack up to ten times. | |
| Sluggish | Max Stamina is reduced by 20% Stamina Regeneration is reduced by 20% Move Speed is reduced by 5% | |
| Sticky | Reload Speed is reduced by 20% Weapon Swap Speed is reduced by 20% | |
| Terrifying Hordes | Trauma damage over time whenever a Horde is called. In addition, the following negative status effects will be applied: Reduced Damage and Team Damage Resistance, reduced Sprint Efficiency, reduced Stamina Regeneration, and reduced Healing Efficiency. The effect can stack up to 50 times. Can be mitigated by staying close to other players. | |
| Terrifying Hordes | Healing over time effect, a resistance to Temporary Health Decay, increased Damage and Team Damage Resistance, increased Sprint Efficiency, increased Stamina Regeneration, and increased Healing Efficiency. The effect can stack up to three times. |
Status Effects caused by Enemies[]
The following overview provides a look at the various Status Effects that originate from the enemies that the Cleaners encounter.
| Icon | Source | Note |
|---|---|---|
| Bruiser (Fearsome) | Bruisers reduce the damage of nearby Cleaners. | |
| Crone (Burn) | Burning targets take damage over time but can extinguish the flames to reduce severity. | |
| Crone (Smoldering) | Sets the target ablaze once the Crone has accumulated several stacks on her target. | |
| Exploder (Concussive) | Cleaners hit by explosion are briefly blinded. | |
| Festering Ridden | Festering Common attacks cause a stacking loss of Stamina and Healing Efficiency. Medkits, First Aid Cabinets, and Seo-yeon's healing ability can remove the effects. | |
| Hocker | Pins the target and deals damage over time. | |
| Hocker (Swarm) | Pins the target. Cleaners automatically break out after 8 seconds. | |
| Hocker (Toxin) | Hocker Pin leaves a toxin that reduces healing received by 50% for 30 seconds. | |
| Lobber (Sear) | Ammo on Cleaners caught in the blast radius catches fire and becomes useless. Cleaners lose 10% of their total ammo. | |
| Pusflinger | Attracts nearby Ridden to Cleaners covered in the jar's contents and drains a Cleaner's Stamina. | |
| Reeker (Irritant) | Cleaners hit by Reeker explosions also take 25% increased damage for 1 minute. | |
| Reeker (Viscous) | Cleaners hit by Reeker explosions are slowed by an additional 30%. | |
| Reekers (Pus-Covered) | Status effect given is variable depending on what skills are upgraded in Swarm. These effects stack. Pus-Covered deals 2 damage per second. Pus-Covered reduces Move Speed by an additional 15%. Pus-Covered also reduces healing received by 50%. Pus-Covered also reduces Use Speed, Reload Speed, and Swap Speed by 35%. | |
| Retch (Gunk) | Direct hits from vomit reduces Reload, Swap, and Use Speed by 35%. | |
| Retch/Shredder (Pus-Covered) | Status effect given is variable depending on what skills are upgraded in Swarm. These effects stack. Pus-Covered deals 2 damage per second. Pus-Covered reduces Move Speed by an additional 15%. Pus-Covered also reduces healing received by 50%. Pus-Covered also reduces Use Speed, Reload Speed, and Swap Speed by 35%. | |
| Slasher | Bleed causes damage over time that increases in severity with each additional stack. Can stack up to ten times. | |
| Swarmer (Pesky) | The Swarm Cloud applies a stacking 10% Use Speed debuff. Can stack up to five times. The Voracious enhancement can improve the effect which causes Pesky to lasts until the end of the Mission or until a Bandage, First Aid, or First Aid Cabinet is used. | |
| Tallboys (Fear Aura) | This trait can be unlocked by having Tallboy's Utility 4 upgraded in Swarm. Tallboy variants reduces the damage of nearby Cleaners by 20%. | |
| Wailer (Scorch) | Gas Sacs set players on fire. Burning targets take damage over time but can extinguish the flames to reduce severity. |