Copper() is the currency used in Back 4 Blood.
Players can collect copper to purchase useful items and weapon upgrades from a KSC Vendor Create at a Saferoom. It can also be spent on Active Cards that can be found scattered across the levels or be used to restore Health once all free charges of First Aid Cabinets have been used.
Copper can be found in many places across levels in varying amounts. Some places copper can be found are inside cars, buildings, or inside stash rooms. Once a player collects copper, that collected amount is awarded to all players in the party rather than being split between members. Copper can also be generated using Active Cards, Burn Cards or via the Corruption Cards that the Director will throw at the Cleaners.
Players can share copper by opening their inventory menus and drop copper in stacks of 100 or their entire copper at once.
Cards that affect Copper
The following lists give an overview of which cards interact with the Copper currency.
Active Cards
Main article: Active Cards
Card Image | Card Name | Effects |
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Bounty Hunter | When you or your team kills a Mutation, gain 10 Copper (up to 300 per level). |
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Compound Interest | Each Cleaner gains 5% of their total Copper in each Saferoom. |
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Copper Scavenger | You can sense nearby Copper. More Copper Piles spawn. |
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Fortune | Gain 50 Copper at the start of each level. |
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Hazard Pay | Gain 250 bonus Copper at the start of each level. |
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Lucky Pennies | Whenever you or your team loots Copper, you have a 35% chance to find 35% additional Copper. |
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Money Grubbers | Each time your team loots Copper, you gain 3 additional Copper, stacking up to 25 times. |
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Share the Wealth | ![]() Each teammate gains 100 bonus Copper at the start of each level. |
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Stealthy Passage | Allows disarming of door alarms, car alarms, and birds. The target will trigger if you are interrupted. DISABLES: Quick Slot ![]() Gain 25 Copper per success. |
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Weaponsmith | PvE=Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments costs 400 Copper.![]() Additional copies of Weaponsmith played reduce its cost by 100 Copper. |
Burn Cards
Main article: Burn Cards
Card Image | Card Name | Effects |
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Hired Gun | ![]() Each kill grants 1 Copper, up to 500 for each Hired Gun card played. |
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Windfall | ![]() Each Cleaner gains 150 Copper. |
Corruption Cards
Main article: Corruption Cards
Cards that have multiple variations have not been listed for clarity.
Card Image | Card Name | Effects |
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Blood Samples | Find and bring the Specimen Container to the end of the level to earn 500 Copper. |
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Boss Mutation | Defeat the Boss and complete the level within the time limit to earn: +500 Copper |
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Cost of Avarice | For every 100 Copper you carry, Move Speed, Sprint Speed, Sprint Efficiency are reduced by 2% and Damage Resistance is reduced by 3.5% (to a maximum of 30 stacks). |
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Cut The Red Wire | Complete the level within the time limit without triggering any birds, Snitches, Car Alarms, or Alarmed doors to earn 500 Copper. |
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Hasty Exit | Complete the level within the time limit with all cleaners alive to earn: +500 Copper, +10 Supply Points |
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No One Left Behind | Complete the level with all four Cleaners alive to earn 500 Copper. |
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Safety First | Complete the level without the cleaners being incapacitated more than 4 times to earn 500 Copper. |
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Silence Is Golden | Complete the level without triggering any birds, Snitches, Car Alarms or Alarmed doors to earn 500 Copper. |
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Speed Run | Complete the level within the time limit to earn 500 Copper. |
Weapons that affect Copper
Main article: Weapons
Weapon Icon | Weapon Name | Effects |
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Embezzler | Death and Taxes: Killing blows generate up to 10 Copper per kill. |