The Cleaners, immune survivors of the Devil Worm apocalypse, are battle-hardened and united to combat the Ridden, striving to reclaim the remnants of the world.
In Back 4 Blood, there are twelve customizable Cleaners, each possessing distinct looks, personalities, dialogues, and backstories, facilitating quick identification. Their unique abilities and perks further set them apart. Players can opt for a specific Cleaner in the lobby or get automatically assigned one when joining an ongoing Mission.
As of Patch 1.03 on November 11, 2021, all eight original Cleaners are accessible for new players. Previously, players had to finish the first Chapter of Act 1, "The Devil's Return", to unlock Seo-yeon, Howard Robert Hoffman, Jim Hossler, and Karlee Fincher.
On April 12, 2022, the Tunnels of Terror expansion was introduced, bringing two new Cleaners: Heng and Sharice. These characters are accessible in the Campaign for expansion owners and can be used immediately in Swarm mode for DLC owners, or unlocked by completing Accomplishments.
Children of the Worm, released on August 30, 2022, welcomed another Cleaner: Dan, the 11th playable character. Like Heng and Sharice, Dan is exclusively available for expansion owners. Swarm players can access Dan after playing a minimum of five matches with him.
The final Annual Pass expansion, River of Blood, launched on December 6, 2022, presenting Tala Yazdi, Derek's elder sister and a former Cultist member, as the 12th playable Cleaner. Similar to Dan, Heng, and Sharice, Tala is exclusive to expansion owners. Notably, Tala Yazdi is limited to the PvE game modes and cannot be unlocked for Swarm mode.
Cleaner overview[]
The following charts give a brief overview of the twelve Cleaners along with their weapons and traits.
For more information, please refer to the corresponding article.
Dan[]
Dan | Trait 1 | Trait 2 | Trait 3 | Trait 4 |
---|---|---|---|---|
DEFAULT WEAPONS Primary - SCAR |
DIVINE INTERVENTION A random effect is played whenever a Cleaner is Revived |
VENGEFUL "Prophet" Dan has increased combat attributes when others are incapacitated |
PROTECT THE FLOCK +3 Team Damage Resistance and Knockback immunity while Reviving |
LEGERDEMAIN Start with a Smoke Grenade |
Elijah Walker[]
Elijah Walker | Trait 1 | Trait 2 | Trait 3 | Trait 4 |
---|---|---|---|---|
DEFAULT WEAPONS Primary - M4 Carbine |
INCOMING! Mutations that Walker pings are highlighted and deal 10% reduced damage. |
PRAGMATIC + 10 Team Health |
MODEL SOLDIER + 10% Damage |
EQUIPPED Start with a Frag Grenade |
Evangelo[]
Evangelo | Trait 1 | Trait 2 | Trait 3 | Trait 4 |
---|---|---|---|---|
DEFAULT WEAPONS |
BORN SURVIVOR Evangelo can break out of grabs. |
LIGHT FOOTED + 5% Team Movement Speed |
FIT + 25% Stamina Regen |
FIRESTARTER Start with a Molotov |
Heng[]
Heng | Trait 1 | Trait 2 | Trait 3 | Trait 4 | Trait 5 |
---|---|---|---|---|---|
DEFAULT WEAPONS |
SCAVENGER SENSES Heng can sense nearby Food and Cards. |
PERSONAL CHEF More Food spawns. Heng gains the same effects whenever a teammate eats food. |
COMFORT FOOD Heng restores an additional 1 Trauma when consuming Food. |
HIGH CARB DIET +1 Health and Stamina for each Food consumed |
I.E.D Start with a Pipe Bomb |
Howard Robert Hoffman[]
Howard Robert Hoffman | Trait 1 | Trait 2 | Trait 3 | Trait 4 |
---|---|---|---|---|
DEFAULT WEAPONS |
ALWAYS PREPARED Hoffman has a chance to find ammo or Offensive Accessoiries when killing Ridden. |
CARGO POCKETS + 15% Max Team Ammo Capacity |
READY TO ROCK + 1 Offensive Inventory |
NEVER WITHOUT Start with an Ammo Pack |
Jim Hossler[]
Jim Hossler | Trait 1 | Trait 2 | Trait 3 | Trait 4 |
---|---|---|---|---|
DEFAULT WEAPONS Primary - Phoenix 350L |
CLEAN KILL Precision kills increase Jim's damage by 2.5%, up to 10 times until he takes damage. |
SEASONED HUNTER + 10% Team Weakspot Damage |
MILITARY TRAINING + 25% Reload Speed |
RAZOR SNARE Start with a Razor Wire |
Christine Tuttle[]
Christine Tuttle | Trait 1 | Trait 2 | Trait 3 |
---|---|---|---|
DEFAULT WEAPONS Primary - Ranch Rifle |
DEN MOTHER + 1 Support Inventory |
KILL THE PAIN Start with Pain Meds |
MOTIVATOR + 100% Team Revive Speed |
Holly Forrester[]
Holly Forrester | Trait 1 | Trait 2 | Trait 3 | Trait 4 |
---|---|---|---|---|
DEFAULT WEAPONS Primary - 870 Express |
GRAND SLAM Holly recovers 1 Health when she kills a Ridden. |
CARDIO + 25 Team Stamina |
TOUGH AS NAILS + 5% Team Damage Resistance |
SELF DEFENSE Start with a Stun Gun |
Karlee Fincher[]
Karlee Fincher | Trait 1 | Trait 2 | Trait 3 | Trait 4 |
---|---|---|---|---|
DEFAULT WEAPONS |
DANGER SENSE Karlee can sense nearby hazards. |
DEXTEROUS + 50% Team Use Speed |
BAG OF TRICKS + 1 Quick Inventory |
NIMBLED FINGERED Start with a Tool Kit |
Seo-yeon[]
Seo-yeon | Trait 1 | Trait 2 | Trait 3 | Trait 4 |
---|---|---|---|---|
DEFAULT WEAPONS Primary - MP5 |
FIELD MEDIC Doc can apply field dressings to each teammate once per level, healing them for 25 Health. |
SKILLED PHYSICIAN + 15% Healing Efficiency |
TRIAGE + 20% Team Trauma Resistance |
READY TO OPERATE Start with a Bandage |
Sharice[]
Sharice | Trait 1 | Trait 2 | Trait 3 | Trait 4 |
---|---|---|---|---|
DEFAULT WEAPONS |
ARMORER Armor knocked off Ridden has a chance to become usable Makeshift Armor |
DAUNTLESS + 25% Trauma Resistance |
FIRST RESPONDER + 25% Team Bolstered Health |
STUNNER Starts with a Flash Bang |
Tala Yazdi[]
Tala Yazdi | Trait 1 | Trait 2 | Trait 3 | Trait 4 |
---|---|---|---|---|
DEFAULT WEAPONS |
TEAM EFFECT + 1 Warped Chest and Whistle spawn in each map |
Jeff can be called by anyone with his whistle | Tala's attacks cause targets to bleed | Start with a Bait Jar |