Back 4 Blood Wiki

Burn Cards, introduced as an additional card type in conjunction with the Active cards available to Cleaners, made their debut through the December 2021 Patch (Patch 1.04). These cards can be procured via Duffel Bags, Roving Merchants Supply Lines, or The Collectors Skull Totem track. When strategically played within the confines of Saferooms in either the Campaign or Trial of the Worm game mode, Burn Cards bestow temporary effects such as instant healing, currency boosts, enhanced resistances, and more. A carefully curated selection of 27 distinct Burn Cards has been crafted, each designed with precision to shift the balance in favor of the Cleaners during encounters with the Ridden.

Once a Burn Card is played, its choice becomes immutable, barring players from altering their selection. Furthermore, in the event of a Mission retry using the continue option, players who have previously employed a Burn Card within that level are disqualified from playing another. Notably, Patch 1.07 raised the initial cap of 99 per Burn Card to a generous 999, providing players with the flexibility to amass a greater number of cards in their Deck Manager.

On May 27, 2022, Turtle Rock Studios teased players with a tantalizing video preview on their official 𝕏 account, showcasing six upcoming Burn Cards.[1] Building on this anticipation, another set of six Burn Cards was unveiled on May 31, 2022, culminating in a total of 12 fresh additions introduced through Patch 1.09, officially launched on June 7, 2022.[2] The subsequent Patch 1.10 seamlessly introduced yet another Burn Card: [[Dusty's Customs: Melee Weapon].

Burn Card List[]

Card Art Title Description Type
Card AmmoDrop Ammo Drop Campaign:
Team EffectTEAM EFFECTS
Each Cleaner restores and increases their maximum ammo by 25%.

Swarm:
This card is not available in Swarm mode.

Offense
Card AttachmentScavenger Attachment Scavenger Campaign:
Team EffectTEAM EFFECTS
Increased Attachments spawn this level.

Swarm:
This card is not available in Swarm mode.

Loot
Card DefensiveUpgrade Defensive Upgrade Campaign:
Team EffectTEAM EFFECTS
Improve the quality of all Bandage, First Aid and Painkiller Accessories.

Swarm:
This card is not available in Swarm mode.

Defense
Card DustysCustomsAssaultRifle Dusty's Customs: Assault Rifle Campaign:
Grant yourself a higher quality Assault Rifle with random attachments.

Swarm:
This card is not available in Swarm mode.

Offense
Card DustysCustomsHandgun Dusty's Customs: Handgun Campaign:
Grant yourself a higher quality Handgun with random attachments.

Swarm:
This card is not available in Swarm mode.

Offense
Card DustysCustomsLMG Dusty's Customs: LMG Campaign:
Grant yourself a higher quality LMG with random attachments.

Swarm:
This card is not available in Swarm mode.

Offense
Card DustysCustomsMeleeWeapon Dusty's Customs: Melee Weapon Campaign:
Grant yourself a higher quality Melee weapon.

Swarm:
This card is not available in Swarm mode.

Offense
Card DustysCustomsShotgun Dusty's Customs: Shotgun Campaign:
Grant yourself a higher quality Shotgun with random attachments.

Swarm:
This card is not available in Swarm mode.

Offense
Card DustysCustomsSMG Dusty's Customs: SMG Campaign:
Grant yourself a higher quality SMG with random attachments.

Swarm:
This card is not available in Swarm mode.

Offense
Card DustysCustomsSniperRifle Dusty's Customs: Sniper Rifle Campaign:
Grant yourself a higher quality Sniper Rifle with random attachments.

Swarm:
This card is not available in Swarm mode.

Offense
Card ExtraPadding Extra Padding Campaign:
Team EffectTEAM EFFECTS
Each Cleaner gains + 20% Trauma Resistance.

Swarm:
This card is not available in Swarm mode.

Defense
Card GroupHug Group Hug Campaign:
Team EffectTEAM EFFECTS
+ 1 Team Extra Life

Swarm:
This card is not available in Swarm mode.

Loot
Card HazardSuit Hazard Suit Campaign:
Team EffectTEAM EFFECTS
Each Cleaner gains:
+ 20% Fire Resistance
+ 20% Acid Resistance
+ 20% Explosion Resistance

Swarm:
This card is not available in Swarm mode.

Defense
Card HellCanWait Hell Can Wait Campaign:
Team EffectTEAM EFFECTS
Gain 1 additional Continue.

Swarm:
This card is not available in Swarm mode.

Utility
Card HiredGun Hired Gun Campaign:
Each kill grants 5 Copper, up to 1,000.

Swarm:
This card is not available in Swarm mode.

Utility
Card LegendaryAttachment Legendary Attachment Campaign:
Grants a random Legendary attachment, bolted to your primary weapon.

Swarm:
This card is not available in Swarm mode.

Offense
Card LegendaryWeapon Legendary Weapon Campaign:
Grants a random Legendary weapon.

Swarm:
This card is not available in Swarm mode.

Offense
Card MedicalSupplyScavenger Medical Supply Scavenger Campaign:
Team EffectTEAM EFFECTS
Increased Medical items spawn this level.

Swarm:
This card is not available in Swarm mode.

Loot
Card OffensiveSupplyScavenger Offensive Supply Scavenger Campaign:
Team EffectTEAM EFFECTS
Increased Offensive items spawn this level.

Swarm:
This card is not available in Swarm mode.

Loot
Card OffensiveUpgrade Offensive Upgrade Campaign:
Team EffectTEAM EFFECTS
Improves the quality of all Frag, Molotov, Pipe Bomb, Firecracker, Flashbang, Bait Jar, and Smoke Grenade accessories.

Swarm:
This card is not available in Swarm mode.

Offense
Card PrimaryWeaponUpgrade Primary Weapon Upgrade Campaign:
Upgrades the quality of your currently equipped primary weapons by one rarity, up to Epic.

Swarm:
This card is not available in Swarm mode.

Loot
Card QuickItemUpgrade Quick Item Upgrade Campaign:
Improve the quality of all Tool Kit, Stun Gun, Defibrillator, Razorwire, Bear Trap, and Ammo Pouch Accessories.

Swarm:
This card is not available in Swarm mode.

Utility
Card SecondaryWeaponUpgrade Secondary Weapon Upgrade Campaign:
Upgrades the quality of your currently equipped sidearm and melee weapons by one rarity, up to Epic.

Swarm:
This card is not available in Swarm mode.

Loot
Card SlipperyWhenWet Slippery When Wet Campaign:
Team EffectTEAM EFFECTS
Each Cleaner gains the Breakout ability and reduces its cooldown by 50%.

Swarm:
This card is not available in Swarm mode.

Utility
Card SquadArmor Squad Armor Campaign:
Team EffectTEAM EFFECTS
Grants the team full Armor Plates.

Swarm:
This card is not available in Swarm mode.

Defense
Card UrgentCare Urgent Care Campaign:
Team EffectTEAM EFFECTS
Each Cleaner restores 15 Health and Trauma.

Swarm:
This card is not available in Swarm mode.

Defense
Card Windfall Windfall Campaign:
Team EffectTEAM EFFECTS
Each Cleaner gains 150 Copper.

Swarm:
This card is not available in Swarm mode.

Utility

Gallery[]

Sources[]

  1. Burn Card teaser via 𝕏
  2. Burn Card video via 𝕏