Back 4 Blood Wiki

Active Cards are a part of the "roguelike" Card System, featured in Back 4 Blood. These cards allow players to pick various special perks like increasing their damage output or defensive capabilities. The focus of this article is on the cards available for use within the Deck Manager which can be unlocked permanently via Accomplishments, Duffel Bags, and Supply lines. In addition to these cards, players can obtain up to five Legendary Cards temporarily for the remainder of an Act via Legendary Intel Boxes.

The cards that players can use in their Deck Managers can be broken up into four distinctive categories:

  • 58 "Reflex" Reflex card affinity (blue)
  • 54 "Discipline" Discipline card affinity (red)
  • 48 "Brawn" Brawn card affinity (green)
  • 31 "Fortune" Fortune card affinity (yellow)

The Cleaner Squad should choose Active Cards wisely to counter Corruption Cards picked by the Director.

Main Article

Players start the Campaign and Trial of the Worm game modes with all 15 cards they pick for their deck. Players will find some active cards across the Missions; generic player cards are free, however, normal player cards cost 500 Copper. Depending on the part of the Act a player is on, they will be granted Catch-up cards. Catch-up cards are only generic cards.

In the Swarm mode, players start with one card at the start of a match. Players can draw up to four cards per round. Card selection is based on the order of the cards placed in a deck. Extra card plays can be earned by finding Supply Boxes scattered around the map. Unlike Campaign, these Supply Boxes requires a Tool Kit to open. Instead of containing Attachments, they contain an Intel Box which grants players a random card from the deck they're using.

There is a total of 191 cards players can use in their Deck Managers in Back 4 Blood:

  • 58 Reflex cards
  • 54 Discipline cards
  • 48 Brawn cards
  • 31 Fortune cards

The following 15 cards are always selected by default by the Cleaner bots that accompany the player(s): Well Fed, Needs of the Many, Medical Expert, Amped Up, Inspiring Sacrifice, On Your Mark..., Ammo for All, Silver Bullets, Large Caliber Rounds, Optics Enthusiast, Reload Drills, Hydration Pack, Padded Suit, Bounty Hunter and Marked for Death.

When a player joins an ongoing Mission, they will continue it with that same 15-cards deck if a bot was occupying their intended group slot. However, if they take over a Cleaner, that was previously controlled by another player, they will use the deck and weapons left behind by the previous player until the end of the Mission. After completing the current Mission or restarting it by consuming a Continue, players who joined in progress can choose any available Cleaner, with personally selected card decks in the character selection screen.

The vast majority of cards (185 out of 191) can be encountered during a Mission. The only exceptions are the following six cards: Ammo Scavenger, Copper Scavenger, Offensive Scavenger, Support Scavenger, Utility Scavenger, and Weapon Scavenger. Unlike these six cards, Food Scavenger and other similar cards allow players to ping sensed items through walls. Additionally, these six cards only provide two effects: item sensing and adding extra items.

Release[]

At release, if all the cards were unlocked, players had 156 cards at their disposal.

Card Image Card Name Description Type Affinity

Card AdminReload Admin Reload Campaign & Trial of the Worm:
When you stow your weapon, it reloads.

Swarm:
When you stow your weapon, it reloads.

Offense Fortune Fortune Card Affinity

Card AdrenalineFueled Adrenaline Fueled Campaign & Trial of the Worm:
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.

Swarm:
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.

Offense Reflex Reflex Card Affinity

Card AmmoBelt Ammo Belt Campaign & Trial of the Worm:
+ 50% Ammo Capacity
+ 15% Reload Speed

Swarm:
This card is not available in Swarm mode.

Offense Discipline Discipline Card Affinity

Card AmmoForAll Ammo for All Campaign & Trial of the Worm:
Team EffectTEAM EFFECTS
+ 10% Team Ammo Capacity
+ 3.5% Team Damage

Swarm:
Team EffectTEAM EFFECTS
+ 10% Team Ammo Capacity
+ 3.5% Team Damage

Offense Discipline Discipline Card Affinity

Card AmmoMule Ammo Mule Campaign & Trial of the Worm:
+ 75% Ammo Capacity
- 5% Move Speed

Swarm:
+ 75% Ammo Capacity
- 5% Move Speed

Offense Discipline Discipline Card Affinity

Card AmmoPouch Ammo Pouch Campaign & Trial of the Worm:
+ 25% Ammo Capacity
+ 2.5% Bullet Damage

Swarm:
+ 25% Ammo Capacity
+ 2.5% Bullet Damage

Offense Discipline Discipline Card Affinity

Card AmmoScavenger Ammo Scavenger Campaign & Trial of the Worm:
You can sense nearby Ammo.
1 Additional Ammo crate spawn.

Swarm:
This card is not available in Swarm mode.

Utility Discipline Discipline Card Affinity

Card AmmoStash Ammo Stash Campaign & Trial of the Worm:
Your secondary weapons have unlimited ammo.
Your secondary weapons reload 20% slower.

Swarm:
This card is not available in Swarm mode.

Offense Discipline Discipline Card Affinity

Card AmpedUp Amped Up Campaign & Trial of the Worm:
Team EffectTEAM EFFECTS:
When a horde is triggered, your team recovers 20 Health.

Swarm:
This card is not available in Swarm mode.

Defense Discipline Discipline Card Affinity

Card AntibioticOintment Antibiotic Ointment Campaign & Trial of the Worm:
+ 25% Healing Efficiency
When you use a Medical Accessory, the target gains 20 Temporary Health.

Swarm:
+ 25% Healing Efficiency
When you use a Medical Accessory, the target gains 20 Temporary Health.

Defense Discipline Discipline Card Affinity

Card AvengeTheFallen Avenge The Fallen Campaign & Trial of the Worm:
Team EffectTEAM EFFECTS
When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds

Swarm:
This card is not available in Swarm mode.

Offense Discipline Discipline Card Affinity

Card BattleLust Battle Lust Campaign & Trial of the Worm:
Melee kills heal 1 Health and 0.125 Trauma.

Swarm:
Melee kills heal 1 Health and 0.125 Trauma.

Defense Brawn Brawn Card Affinity

Card Berserker Berserker Campaign & Trial of the Worm:
Each Melee kill grants 5% Melee Damage, 5% Melee Speed, and 5% Move Speed for 4 seconds.

Swarm:
Each Melee kill grants 5% Melee Damage, 5% Melee Speed, and 5% Move Speed for 4 seconds.

Offense Brawn Brawn Card Affinity

Card BodyArmor Body Armor Campaign & Trial of the Worm:
+ 20% Trauma Resistance

Swarm:
+ 20% Trauma Resistance

Defense Brawn Brawn Card Affinity

Card BombSquad Bomb Squad Campaign & Trial of the Worm:
1 Additional Frag Grenade spawns in each map.
Team EffectTEAM EFFECTS:
+ 25% Team Explosive Damage
+ 20% Team Explosive Resistance

Swarm:
This card is not available in Swarm mode.

Offense Brawn Brawn Card Affinity

Card BountyHunter Bounty Hunter Campaign & Trial of the Worm:
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).

Swarm:
This card is not available in Swarm mode.

Utility Fortune Fortune Card Affinity

Card BoxOBags Box O' Bags Campaign & Trial of the Worm:
- 10% Health
Team EffectTEAM EFFECTS
1 Team Support Inventory

Swarm:
This card is not available in Swarm mode.

Defense Fortune Fortune Card Affinity

Card Brazen Brazen Campaign & Trial of the Worm:
+ 15% Melee Stamina Efficiency
+ 20% Melee Attack Speed
+ 15% Bow Stamina Efficiency
+ 20% Bow Attack Speed

Swarm:
+ 15% Melee Stamina Efficiency
+ 20% Melee Attack Speed
+ 15% Bow Stamina Efficiency
+ 20% Bow Attack Speed

Offense Reflex Reflex Card Affinity

Card Breakout Breakout Campaign & Trial of the Worm:
Breakout: Hold E (PC)(PC) Square (PlayStation)(PlayStation) X (Xbox) (Xbox) to free yourself from Grabs.
+ 50% Breakout Cooldown Reduction. (Base 60 seconds).

Swarm:
Breakout: Hold E (PC)(PC) Square (PlayStation)(PlayStation) X (Xbox) (Xbox) to free yourself from Grabs.
+ 50% Breakout Cooldown Reduction. (Base 60 seconds).

Utility Reflex Reflex Card Affinity

Card Broadside Broadside Campaign & Trial of the Worm:
Precision Kills have a 20% chance to cause Ridden to explode, dealing 15 damage to other Ridden within 4 meters.

Swarm:
This card is not available in Swarm mode.

Offense Brawn Brawn Card Affinity

Card BuckshotBruiser Buckshot Bruiser Campaign & Trial of the Worm:
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.

Swarm:
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.

Defense Brawn Brawn Card Affinity

Card CannedGoods Canned Goods Campaign & Trial of the Worm:
+ 45 Health
- 25% Stamina

Swarm:
This card is not available in Swarm mode.

Defense Brawn Brawn Card Affinity

Card CharitableSoul Charitable Soul Campaign & Trial of the Worm:
Healing a teammate also applies 50% of the effect to you.

Swarm:
Healing a teammate also applies 50% of the effect to you.

Defense Discipline Discipline Card Affinity

Card ChemicalCourage Chemical Courage Campaign & Trial of the Worm:
Pain Meds you apply also grant + 25% Damage for 60 seconds.

Swarm:
Pain Meds you apply also grant + 25% Damage for 60 seconds.

Offense Brawn Brawn Card Affinity

Card Cocky Cocky Campaign & Trial of the Worm:
+ 75% Weapon Swap Speed
When you take damage, your Accuracy is reduced for 3 seconds.

Swarm:
This card is not available in Swarm mode.

Utility Reflex Reflex Card Affinity

Card ColdbrewCoffee Cold Brew Coffee Campaign & Trial of the Worm:
+ 15% Reload Speed
+ 25% Aim Speed
+ 25% Weapon Swap Speed
+ 25% Use Speed

Swarm:
+ 15% Reload Speed
+ 25% Aim Speed
+ 25% Weapon Swap Speed
+ 25% Use Speed

Mobility Discipline Discipline Card Affinity

Card CombatKnife Combat Knife Campaign & Trial of the Worm:
Turns your Bash into a Knife that counts as a melee weapon.

Swarm:
Turns your Bash into a Knife that counts as a melee weapon.

Offense Discipline Discipline Card Affinity

Card CombatMedic Combat Medic Campaign & Trial of the Worm:
+ 50% Use Speed
Teammates recover an additional 20 Health when you revive them.

Swarm:
+ 50% Use Speed
Teammates recover an additional 20 Health when you revive them.

Defense Reflex Reflex Card Affinity

Card CombatTraining Combat Training Campaign & Trial of the Worm:
+ 5% Bullet Damage
+ 1.5 Bullet Stumble Damage
+ 7.5 Melee Stumble Damage

Swarm:
This card is not available in Swarm mode.

Offense Discipline Discipline Card Affinity

Card CompoundInterest Compound Interest Campaign & Trial of the Worm:
Team EffectTEAM EFFECTS
Each Cleaner gains 5% of their total Copper in each Saferoom.

Swarm:
This card is not available in Swarm mode.

Utility Fortune Fortune Card Affinity

Card ConfidentKiller Confident Killer Campaign & Trial of the Worm:
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.

Swarm:
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.

Offense Brawn Brawn Card Affinity

Card ControlledMovement Controlled Movement Campaign & Trial of the Worm:
+ 40% Move Speed while aiming down sights with Sniper Rifles.

Swarm:
+ 40% Move Speed while aiming down sights with Sniper Rifles.

Mobility Discipline Discipline Card Affinity

Card CopperScavenger Copper Scavenger Campaign & Trial of the Worm:
You can sense nearby Copper.
More Copper Piles spawn.

Swarm:
This card is not available in Swarm mode.

Utility Fortune Fortune Card Affinity

Card CrossTrainers Cross Trainers Campaign & Trial of the Worm:
+ 20% Stamina
+ 20% Stamina Regen
+ 3% Move Speed
+ 5 Health

Swarm:
+ 20% Stamina
+ 20% Stamina Regen
+ 3% Move Speed
+ 5 Health

Mobility Reflex Reflex Card Affinity

Card Dash Dash Campaign & Trial of the Worm:
+ 5% Move Speed
+ 5% Sprint Speed

Swarm:
+ 5% Move Speed
+ 5% Sprint Speed

Mobility Reflex Reflex Card Affinity

Card DefensiveManeuver Defensive Maneuver Campaign & Trial of the Worm:
When you take a hit for 15 or more damage, gain 25% Damage Resistance for 3 seconds.

Swarm:
When you take a hit for 15 or more damage, gain 25% Damage Resistance for 3 seconds.

Defense Brawn Brawn Card Affinity

Card DemolitionsExpert Demolitions Expert Campaign & Trial of the Worm:
+ 50% Accessory Damage
- 15% Ammo Capacity

Swarm:
This card is not available in Swarm mode.

Offense Brawn Brawn Card Affinity

Card DoubleGrenadePouch Double Grenade Pouch Campaign & Trial of the Worm:
+ 2 Offensive Inventory

Swarm:
+ 2 Offensive Inventory

Offense Fortune Fortune Card Affinity

Card DownInFront Down in Front! Campaign & Trial of the Worm:
While crouching you neither take nor deal Friendly Fire damage.
+ 10 Health

Swarm:
This card is not available in Swarm mode.

Defense Discipline Discipline Card Affinity

Card Durable Durable Campaign & Trial of the Worm:
+ 15% Trauma Resistance
+ 10 Health
+ 20% Fire Resistance

Swarm:
+ 50% Trauma Resistance
+ 5 Health

Defense Brawn Brawn Card Affinity

Card EMTBag EMT Bag Campaign & Trial of the Worm:
+ 50% Healing Efficiency

Swarm:
This card is not available in Swarm mode.

Defense Discipline Discipline Card Affinity

Card EnergyBar Energy Bar Campaign & Trial of the Worm:
+ 30% Stamina Regeneration
+ 5 Health

Swarm:
+ 60% Stamina Regeneration
+ 5 Health

Mobility Discipline Discipline Card Affinity

Card EnergyDrink Energy Drink Campaign & Trial of the Worm:
+ 15% Stamina
+ 25% Weapon Swap Speed
+ 15% Move Speed while firing
+ 10% Slow Resistance

Swarm:
+ 15% Stamina
+ 25% Weapon Swap Speed
+ 15% Move Speed while firing
+ 10% Slow Resistance

Mobility Reflex Reflex Card Affinity

Card ExperiencedEMT Experienced EMT Campaign & Trial of the Worm:
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.

Swarm:
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.

Defense Discipline Discipline Card Affinity

Card FaceYourFears Face Your Fears Campaign & Trial of the Worm:
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.

Swarm:
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.

Defense Brawn Brawn Card Affinity

Card FannyPack Fanny Pack Campaign & Trial of the Worm:
+ 1 Support Inventory
+ 15% Trauma Resistance

Swarm:
+ 1 Support Inventory
+ 15% Trauma Resistance

Defense Fortune Fortune Card Affinity

Card FieldSurgeon Field Surgeon Campaign & Trial of the Worm:
When you use a Medical Accessory, it also heals 3 Trauma to the target.

Swarm:
This card is not available in Swarm mode.

Defense Discipline Discipline Card Affinity

Card FireInTheHole Fire in the Hole! Campaign & Trial of the Worm:
When you throw an Offensive Accessory, gain 20 Temporary Health and 25% Sprint Speed for 5 seconds.

Swarm:
When you throw an Offensive Accessory, gain 20 Temporary Health and 25% Sprint Speed for 5 seconds.

Mobility Reflex Reflex Card Affinity

Card FleetOfFoot Fleet of Foot Campaign & Trial of the Worm:
+ 8% Move Speed

Swarm:
+ 8% Move Speed

Mobility Reflex Reflex Card Affinity

Card FreshBandage Fresh Bandage Campaign & Trial of the Worm:
At the start of each level, recover 15 Trauma Damage, then restore any missing Health.

Swarm:
This card is not available in Swarm mode.

Defense Brawn Brawn Card Affinity

Card FrontSightFocus Front Sight Focus Campaign & Trial of the Worm:
+ 20% Accuracy
+ 10% Weakspot Damage
+ 15% Aim Speed
+ 15% Recoil Control

Swarm:
+ 20% Accuracy
+ 10% Weakspot Damage
+ 15% Aim Speed
+ 15% Recoil Control

Offense Discipline Discipline Card Affinity

Card GlassCannon Glass Cannon Campaign & Trial of the Worm:
+ 25% Damage
- 30% Health

Swarm:
This card is not available in Swarm mode.

Offense Reflex Reflex Card Affinity

Card GrenadePouch Grenade Pouch Campaign & Trial of the Worm:
+ 1 Offensive Inventory
+ 25% Swap Speed
- 5% Offensive Accessory Cost

Swarm:
+ 1 Offensive Inventory
+ 25% Swap Speed
- 5% Offensive Accessory Cost

Offense Fortune Fortune Card Affinity

Card GrenadeTraining Grenade Training Campaign & Trial of the Worm:
+ 25% Accessory Damage

Swarm:
This card is not available in Swarm mode.

Offense Brawn Brawn Card Affinity

Card GroupTherapy Group Therapy Campaign & Trial of the Worm:
When you use a Medical Accessory, all teammates heal for 8 Health.

Swarm:
When you use a Medical Accessory, all teammates heal for 8 Health.

Defense Discipline Discipline Card Affinity

Card GunsOut Guns Out Campaign & Trial of the Worm:
+ 50% Weapon Swap Speed
- 5% Damage Resistance

Swarm:
+ 50% Weapon Swap Speed
- 5% Damage Resistance

Utility Reflex Reflex Card Affinity

Card HazardPay Hazard Pay Campaign & Trial of the Worm:
Gain 250 bonus Copper at the start of each level.

Swarm:
This card is not available in Swarm mode.

Utility Fortune Fortune Card Affinity

Card HeadbandMagnifier Headband Magnifier Campaign & Trial of the Worm:
+ 125% Use Speed
When you take damage, you have a chance to be blinded for 1 second.

Swarm:
+ 125% Use Speed
When you take damage, you have a chance to be blinded for 1 second.

Utility Reflex Reflex Card Affinity

Card HeavyAttack Heavy Attack Campaign & Trial of the Worm:
Press Right Mouse Button (PC) with Melee weapons to perform a Heavy Attack.

Heavy attacks deal 100% increased damage and expend 50% more Stamina.

Swarm:
This card is not available in Swarm mode.

Offense Brawn Brawn Card Affinity

Card HeavyHitter Heavy Hitter Campaign & Trial of the Worm:
Melee hits always Stumble Ridden the first time they are hit.
This effect can only occur once per target.

Swarm:
This card is not available in Swarm mode.

Offense Brawn Brawn Card Affinity

Card Hellfire Hellfire Campaign & Trial of the Worm:
+ 45% Move Speed while firing.
+ 3% Move Speed while not firing.

Swarm:
+ 45% Move Speed while firing.
+ 3% Move Speed while not firing.

Mobility Reflex Reflex Card Affinity

Card HiVisSights Hi Vis Sights Campaign & Trial of the Worm:
+ 30% Aim Speed
+ 15% Move Speed while ADS
+ 15% Move Speed while firing

Swarm:
+ 40% Aim Speed

Offense Reflex Reflex Card Affinity

Card Highwayman Highwayman Campaign & Trial of the Worm:
Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bait Jar.

Swarm:
Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bait Jar.

Utility Fortune Fortune Card Affinity

Card HunkerDown Hunker Down Campaign & Trial of the Worm:
While crouching, gain 10% Damage Resistance and 40% Accuracy.

Swarm:
While crouching, gain 10% Damage Resistance and 40% Accuracy.

Defense Discipline Discipline Card Affinity

Card HydrationPack Hydration Pack Campaign & Trial of the Worm:
+ 35 Health
- 15% Ammo Capacity

Swarm:
This card is not available in Swarm mode.

Defense Brawn Brawn Card Affinity

Card HyperFocused Hyper-Focused Campaign & Trial of the Worm:
+ 50% Weakspot Damage
- 40% Move Speed while shooting or melee attacking.

Swarm:
This card is not available in Swarm mode.

Offense Reflex Reflex Card Affinity

Card IgnoreThePain Ignore the Pain Campaign & Trial of the Worm:
+ 20% Melee Damage against Mutations
When you deal Melee damage to a Mutation heal 2 Health and 3 Stamina.

Swarm:
+ 20% Melee Damage against Mutations
When you deal Melee damage to a Mutation heal 2 Health and 3 Stamina.

Defense Brawn Brawn Card Affinity

Card ImprovisedExplosives Improvised Explosives Campaign & Trial of the Worm:
+ 75% Accessory Damage
- 25% Swap Speed

Swarm:
This card is not available in Swarm mode.

Offense Brawn Brawn Card Affinity

Card InTheZone In the Zone Campaign & Trial of the Worm:
Precision Kills grant 5% Reload Speed for 5 seconds (stacking up to 10 times).

Swarm:
Precision Kills grant 5% Reload Speed for 5 seconds (stacking up to 10 times).

Offense Discipline Discipline Card Affinity

Card InspiringSacrifice Inspiring Sacrifice Campaign & Trial of the Worm:
Team EffectTEAM EFFECTS:
When you or a teammate becomes incapacitated, all teammates recover 20 health over 10 seconds.

Swarm:
Team EffectTEAM EFFECTS:
When you or a teammate becomes incapacitated, all teammates recover for 20 health over 15 seconds

Offense Discipline Discipline Card Affinity

Card KillersInstinct Killer's Instinct Campaign & Trial of the Worm:
+ 30% Weakspot Damage
DISABLES: Aim Down Sights

Swarm:
This card is not available in Swarm mode.

Offense Reflex Reflex Card Affinity

Card KnowledgeIsPower Knowledge is Power Campaign & Trial of the Worm:
+ 10% Weakspot Damage
Allows players to see values for damage they deal and enemy health bars.

Swarm:
This card is not available in Swarm mode.

Utility Discipline Discipline Card Affinity

Card LargeCaliberRounds Large Caliber Rounds Campaign & Trial of the Worm:
+ 7.5% Bullet Damage
+ 200% Bullet Penetration

Swarm:
+ 7.5% Bullet Damage
+ 200% Bullet Penetration

Offense Discipline Discipline Card Affinity

Card LifeInsurance Life Insurance Campaign & Trial of the Worm:
+ 2 Extra Life
Team EffectTEAM EFFECTS
10% Reduced Incap Trauma

Swarm:
+ 2 Extra Life
Team EffectTEAM EFFECTS
10% Reduced Incap Trauma

Defense Fortune Fortune Card Affinity

Card LineEmUp Line 'Em Up Campaign & Trial of the Worm:
+ 10% Effective Bullet Range
+ 15% Recoil Control
+ 25% Bullet Penetration
+ 25% Aim Speed

Swarm:
+ 10% Effective Bullet Range
+ 15% Recoil Control
+ 25% Bullet Penetration
+ 25% Aim Speed

Offense Brawn Brawn Card Affinity

Card LuckyPennies Lucky Pennies Campaign & Trial of the Worm:
Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.

Swarm:
This card is not available in Swarm mode.

Utility Fortune Fortune Card Affinity

Card MadDash Mad Dash Campaign & Trial of the Worm:
+ 20% Sprint Speed
- 40% Sprint Stamina Efficiency

Swarm:
+ 20% Sprint Speed
- 40% Sprint Stamina Efficiency

Mobility Reflex Reflex Card Affinity

Card MagCarrier Mag Carrier Campaign & Trial of the Worm:
+ 30% Pistol/SMG Ammo Capacity.
+ 10% Damage with Pistols and SMGs.

Swarm:
+ 30% Pistol/SMG Ammo Capacity.
+ 10% Damage with Pistols and SMGs.

Offense Reflex Reflex Card Affinity

Card MagCoupler Mag Coupler Campaign & Trial of the Worm:
+ 50% Reload Speed
DISABLES: Aim Down Sights

Swarm:
This card is not available in Swarm mode.

Offense Reflex Reflex Card Affinity

Card MandatoryPT Mandatory PT Campaign & Trial of the Worm:
Team EffectTEAM EFFECTS:
+ 10% Team Stamina
+ 10% Team Stamina Regen

Swarm:
This card is not available in Swarm mode.

Mobility Reflex Reflex Card Affinity

Card MarathonRunner Marathon Runner Campaign & Trial of the Worm:
No Movement Penalty for strafe and backpedal.

Swarm:
+ 5% Move Speed
No Movement Penalty for strafe and backpedal.

Mobility Reflex Reflex Card Affinity

Card MarkedForDeath Marked for Death Campaign & Trial of the Worm:
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.

Swarm:
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.

Utility Discipline Discipline Card Affinity

Card MeanDrunk Mean Drunk Campaign & Trial of the Worm:
+ 40% Melee Damage
Your Melee Attacks cause cleave through enemies dealing damage in a large area.

Swarm:
This card is not available in Swarm mode.

Offense Brawn Brawn Card Affinity

Card Meatgrinder Meatgrinder Campaign & Trial of the Worm:
Gain 30% Move Speed and Accuracy while crouched and using an LMG.

Swarm:
Gain 30% Move Speed and Accuracy while crouched and using an LMG.

Offense Discipline Discipline Card Affinity

Card MedicalExpert Medical Expert Campaign & Trial of the Worm:
+ 50% Revive Speed
When you use a Medical Accessory, it also heals 1 Trauma to the target.

Team EffectTEAM EFFECTS:
+ 15% Healing Efficiency

Swarm:
This card is not available in Swarm mode.

Defense Reflex Reflex Card Affinity

Card MedicalProfessional Medical Professional Campaign & Trial of the Worm:
Defibrillators and First Aid heal 10 additional Trauma Damage and 1 Extra Life, if able.

Swarm:
This card is not available in Swarm mode.

Defense Discipline Discipline Card Affinity

Card MethHead Meth Head Campaign & Trial of the Worm:
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times.
Your Melee Attacks no longer stick in tough enemies.
DISABLES: Aim Down Sights

Swarm:
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times.
Your Melee Attacks no longer stick in tough enemies.
DISABLES: Aim Down Sights

Offense Reflex Reflex Card Affinity

Card MiraculousRecovery Miraculous Recovery Campaign & Trial of the Worm:
When you use a Medical Accessory, it has a 25% chance to have 100% increased effect.

Swarm:
This card is not available in Swarm mode.

Defense Reflex Reflex Card Affinity

Card MoneyGrubbers Money Grubbers Campaign & Trial of the Worm:
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.

Swarm:
This card is not available in Swarm mode.

Utility Fortune Fortune Card Affinity

Card MotorcycleHelmet Motorcycle Helmet Campaign & Trial of the Worm:
+ 15% Damage Resistance
+ 10 Health
DISABLES: Aim Down Sights

Swarm:
This card is not available in Swarm mode.

Defense Discipline Discipline Card Affinity

Card MotorcycleJacket Motorcycle Jacket Campaign & Trial of the Worm:
+ 5% Damage Resistance
+ 5 Health

Swarm:
This card is not available in Swarm mode.

Defense Discipline Discipline Card Affinity

Card Mugger Mugger Campaign & Trial of the Worm:
Kills with Melee weapons have a 5% chance to spawn ammo, Razor Wire or a Bear Trap.

Swarm:
Kills with Melee weapons have a 5% chance to spawn ammo, Razor Wire or a Bear Trap.

Utility Fortune Fortune Card Affinity

Card Multitool Multitool Campaign & Trial of the Worm:
+ 75% Use Speed
- 5% Damage Resistance

Swarm:
This card is not available in Swarm mode.

Offense Reflex Reflex Card Affinity

Card NaturalSprinter Natural Sprinter Campaign & Trial of the Worm:
+ 100% Stamina Regeneration
- 50% Maximum Stamina

Swarm:
+ 100% Stamina Regeneration
- 50% Maximum Stamina

Mobility Discipline Discipline Card Affinity

Card NeedsOfTheMany Needs of the Many Campaign & Trial of the Worm:
- 10% Health
Team EffectTEAM EFFECTS
1 Team Extra Life

Swarm:
This card is not available in Swarm mode.

Defense Discipline Discipline Card Affinity

Card Numb Numb Campaign & Trial of the Worm:
Gain + 10% Damage Resistance while you have Temporary Health.

Swarm:
Gain + 10% Damage Resistance while you have Temporary Health.

Defense Brawn Brawn Card Affinity

Card OffensiveScavenger Offensive Scavenger Campaign & Trial of the Worm:
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.

Swarm:
This card is not available in Swarm mode.

Utility Brawn Brawn Card Affinity

Card OlympicSprinter Olympic Sprinter Campaign & Trial of the Worm:
+ 30% Sprint Efficiency
- 7% Damage Resistance

Swarm:
+ 30% Sprint Efficiency
- 7% Damage Resistance

Mobility Reflex Reflex Card Affinity

Card OnYourMark On Your Mark... Campaign & Trial of the Worm:
Team EffectTEAM EFFECTS:
When a horde is triggered, your team restores 7.5% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds.

Swarm:
Team EffectTEAM EFFECTS:
When a horde is triggered, your team restores 7.5% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds.

Mobility Reflex Reflex Card Affinity

Card OpticsEnthusiast Optics Enthusiast Campaign & Trial of the Worm:
+ 30% Accuracy

Swarm:
+ 30% Accuracy

Offense Discipline Discipline Card Affinity

Card Overwatch Overwatch Campaign & Trial of the Worm:
Kills from greater than 15 meters grant 5 Temporary Health to teammates within 15 meters of the target.

Swarm:
Kills from greater than 15 meters grant 5 Temporary Health to teammates within 15 meters of the target.

Defense Brawn Brawn Card Affinity

Card PaddedSuit Padded Suit Campaign & Trial of the Worm:
+ 10% Damage Resistance
+ 5 Health
- 20% Stamina Efficiency

Swarm:
+ 10% Damage Resistance
+ 5 Health
- 20% Stamina Efficiency

Defense Discipline Discipline Card Affinity

Card PatientHunter Patient Hunter Campaign & Trial of the Worm:
Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks).

Swarm:
Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks).

Offense Discipline Discipline Card Affinity

Card PepInYourStep Pep in Your Step Campaign & Trial of the Worm:
Precision Kills grant you 8% Move Speed for 5 seconds.

Swarm:
Precision Kills grant you 8% Move Speed for 5 seconds.

Mobility Reflex Reflex Card Affinity

Card PepTalk Pep Talk Campaign & Trial of the Worm:
While Reviving teammates, take 3 less damage from all Ridden.
Teammates recover an additional 10 Health when you revive them.

Swarm:
While Reviving teammates, take 3 less damage from all Ridden.
Teammates recover an additional 10 Health when you revive them.

Utility Reflex Reflex Card Affinity

Card Poultice Poultice Campaign & Trial of the Worm:
When you use a Medical Accessory, the target recovers an additional 20 Health over 30 seconds.

Swarm:
When you use a Medical Accessory, the target recovers an additional 20 Health and 20 Trauma over 30 seconds.

Defense Discipline Discipline Card Affinity

Card PowerReload Power Reload Campaign & Trial of the Worm:
Reloading a gun within 1 second of reaching low ammo will increase its magazine size by 30% until the next reload.

Swarm:
Reloading a gun within 1 second of reaching low ammo will increase its magazine size by 30% until the next reload.

Offense Discipline Discipline Card Affinity

Card PowerSwap Power Swap Campaign & Trial of the Worm:
Changing weapons within 1 second of reaching low ammo grants + 20% Bullet and Melee Damage for 5 seconds.

Swarm:
Changing weapons within 1 second of reaching low ammo grants + 20% Bullet and Melee Damage for 5 seconds.

Offense Reflex Reflex Card Affinity

Card Pyro Pyro Campaign & Trial of the Worm:
+ 100% Fire Damage.
Gain 3 Temporary Health for each kill with fire.
You can sense flammable objects nearby.

Swarm:
+ 100% Fire Damage.
Gain 3 Temporary Health for each kill with fire.
You can sense flammable objects nearby.

Offense Brawn Brawn Card Affinity

Card QuickKill Quick Kill Campaign & Trial of the Worm:
+ 50% Accuracy
DISABLES: Aim Down Sights

Swarm:
This card is not available in Swarm mode.

Offense Discipline Discipline Card Affinity

Card Reckless Reckless Campaign & Trial of the Worm:
+ 40% Sprint Efficiency
When you take damage while Sprinting, you lose all Stamina.

Swarm:
This card is not available in Swarm mode.

Mobility Reflex Reflex Card Affinity

Card RecklessStrategy Reckless Strategy Campaign & Trial of the Worm:
+ 30% Weakspot Damage
- 5% Damage Resistance

Swarm:
This card is not available in Swarm mode.

Offense Reflex Reflex Card Affinity

Card ReloadDrills Reload Drills Campaign & Trial of the Worm:
+ 20% Reload Speed
+ 25% Weapon Swap Speed

Swarm:
+ 30% Reload Speed

Offense Reflex Reflex Card Affinity

Card RhythmicBreathing Rhythmic Breathing Campaign & Trial of the Worm:
+ 40% Stamina

Swarm:
+ 40% Stamina

Mobility Reflex Reflex Card Affinity

Card RiddenSlayer Ridden Slayer Campaign & Trial of the Worm:
+ 20% Weakspot Damage

Swarm:
+ 35% Weakspot Damage

Offense Reflex Reflex Card Affinity

Card RollingThunder Rolling Thunder Campaign & Trial of the Worm:
+ 35% Movement Speed while firing with Shotguns.
+ 10% Damage with Shotguns.

Swarm:
This card is not available in Swarm mode.

Mobility Reflex Reflex Card Affinity

Card RousingSpeech Rousing Speech Campaign & Trial of the Worm:
Team EffectTEAM EFFECTS:
Teammates recover an additional 10 Health when revived
+ 50% Team Revive Speed
+ 10% Reduced Incap Trauma

Swarm:
This card is not available in Swarm mode.

Utility Reflex Reflex Card Affinity

Card RunAndGun Run and Gun Campaign & Trial of the Worm:
You can shoot while sprinting.

Swarm:
This card is not available in Swarm mode.

Mobility Fortune Fortune Card Affinity

Card RunLikeHell Run Like Hell Campaign & Trial of the Worm:
+ 12% Move Speed
+ 15% Sprint Speed
When you take damage, you lose the benefits of Run like Hell for 3 seconds.

Swarm:
+ 12% Move Speed
+ 15% Sprint Speed
When you take damage, you lose the benefits of Run like Hell for 3 seconds.

Mobility Reflex Reflex Card Affinity

Card Sadistic Sadistic Campaign & Trial of the Worm:
Each Precision Kill gives 5% increased Weakspot Damage for 10 Seconds.

Swarm:
Each Precision Kill gives 5% increased Weakspot Damage for 10 Seconds.

Offense Reflex Reflex Card Affinity

Card SaferoomRecovery Saferoom Recovery Campaign & Trial of the Worm:
Your team recovers 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.

Swarm:
This card is not available in Swarm mode.

Defense Fortune Fortune Card Affinity

Card ScarTissue Scar Tissue Campaign & Trial of the Worm:
Take 1 less damage from all Ridden
+ 50% Acid Resistance

Swarm:
Take 1 less damage from all Ridden
+ 50% Acid Resistance

Defense Brawn Brawn Card Affinity

Card ScattergunSkills Scattergun Skills Campaign & Trial of the Worm:
+ 40% Reload Speed with Shotguns.

Swarm:
This card is not available in Swarm mode.

Offense Discipline Discipline Card Affinity

Card Screwdriver Screwdriver Campaign & Trial of the Worm:
+ 50% Use Speed
+ 10% Stamina

Swarm:
+ 100% Use Speed

Utility Reflex Reflex Card Affinity

Card SecondChance Second Chance Campaign & Trial of the Worm:
+ 1 Extra Life
+ 15 Health
+ 25% Bleed out Resistance

Swarm:
+ 1 Extra Life
+ 10 Health

Defense Brawn Brawn Card Affinity

Card ShareTheWealth Share the Wealth Campaign & Trial of the Worm:
Team EffectTEAM EFFECTS
Each teammate gains 100 bonus Copper at the start of each level.

Swarm:
This card is not available in Swarm mode.

Utility Fortune Fortune Card Affinity

Card ShellCarrier Shell Carrier Campaign & Trial of the Worm:
+ 30% Shotgun Ammo Capacity
+ 10% Damage with Shotguns

Swarm:
+ 30% Shotgun Ammo Capacity
+ 10% Damage with Shotguns

Offense Fortune Fortune Card Affinity

Card ShootingGloves Shooting Gloves Campaign & Trial of the Worm:
+ 25% Weapon Swap Speed
+ 15% Recoil Control
+ 15% Accuracy

Swarm:
+ 25% Weapon Swap Speed
+ 15% Recoil Control
+ 15% Accuracy

Utility Reflex Reflex Card Affinity

Card ShoulderBag Shoulder Bag Campaign & Trial of the Worm:
+ 2 Support Inventory

Swarm:
+ 2 Support Inventory

Defense Fortune Fortune Card Affinity

Card Shredder Shredder Campaign & Trial of the Worm:
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%).

Swarm:
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%).

Offense Reflex Reflex Card Affinity

Card SilverBullets Silver Bullets Campaign & Trial of the Worm:
+ 10% Bullet Damage
+ 15% Effective Bullet Range

Swarm:
+ 10% Bullet Damage
+ 15% Effective Bullet Range

Offense Discipline Discipline Card Affinity

Card Slugger Slugger Campaign & Trial of the Worm:
+ 5% Health
+ 10% Melee Stamina Efficiency
+ 20% Melee Attack Speed
+ 10% Bow Stamina Efficiency
+ 20% Bow Attack Speed

Swarm:
+ 5% Health
+ 10% Melee Stamina Efficiency
+ 20% Melee Attack Speed
+ 10% Bow Stamina Efficiency
+ 20% Bow Attack Speed

Offense Reflex Reflex Card Affinity

Card SmellingSalts Smelling Salts Campaign & Trial of the Worm:
+ 200% Revive Speed

Swarm:
+ 200% Revive Speed

Utility Reflex Reflex Card Affinity

Card SoftenUp Soften Up Campaign & Trial of the Worm:
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.

Swarm:
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.

Offense Brawn Brawn Card Affinity

Card SpeedDemon Speed Demon Campaign & Trial of the Worm:
+ 4% Move Speed while using an SMG.
+ 35% Reload Speed while using an SMG.

Swarm:
+ 4% Move Speed while using an SMG.
+ 35% Reload Speed while using an SMG.

Mobility Reflex Reflex Card Affinity

Card SpikyBits Spiky Bits Campaign & Trial of the Worm:
+ 15 Melee Damage
+ 20% Damage Resistance while using a Melee Weapon
- 15% Ammo Capacity

Swarm:
This card is not available in Swarm mode.

Offense Brawn Brawn Card Affinity

Card SteadyAim Steady Aim Campaign & Trial of the Worm:
Every 0.75 seconds you Aim Down Sights gives 10% Recoil Control (up to 3 stacks).
+ 80% Aim Speed
- 50% ADS Move Speed

Swarm:
Every 0.75 seconds you Aim Down Sights gives 10% Recoil Control (up to 3 stacks).
+ 80% Aim Speed
- 50% ADS Move Speed

Offense Reflex Reflex Card Affinity

Card Stimulants Stimulants Campaign & Trial of the Worm:
Pain Meds you apply also grant
+ 20% Stamina Regen,
+ 15% Reload Speed, and
+ 15% Weapon Swap Speed for 60 seconds.

Swarm:
Pain Meds you apply also grant
+ 20% Stamina Regen,
+ 15% Reload Speed, and
+ 15% Weapon Swap Speed for 60 seconds.

Mobility Reflex Reflex Card Affinity

Card StockPouch Stock Pouch Campaign & Trial of the Worm:
+ 30% Sniper Ammo Capacity
+ 10% Damage with Sniper Rifles

Swarm:
+ 30% Sniper Ammo Capacity
+ 10% Damage with Sniper Rifles

Offense Reflex Reflex Card Affinity

Card Sunder Sunder Campaign & Trial of the Worm:
Melee hits cause the target to take 3% increased damage, to a maximum of 15% increased damage.
Melee hits that destroy Armor have a chance to create usable Makeshift Armor.

Swarm:
Melee hits cause the target to take 3% increased damage, to a maximum of 15% increased damage.
Melee hits that destroy Armor have a chance to create usable Makeshift Armor.

Offense Brawn Brawn Card Affinity

Card SuperiorCardio Superior Cardio Campaign & Trial of the Worm:
+ 20% Stamina
+ 20% Sprint Efficiency
+ 5 Health

Swarm:
+ 50% Sprint Efficiency
+ 5 Health

Mobility Reflex Reflex Card Affinity

Card SupportScavenger Support Scavenger Campaign & Trial of the Worm:
You can sense nearby Support Accessories.
More Support Accessories spawn.

Swarm:
This card is not available in Swarm mode.

Utility Discipline Discipline Card Affinity

Card SurplusPouches Surplus Pouches Campaign & Trial of the Worm:
- 5% Health
Team EffectTEAM EFFECTS
1 Team Offensive Inventory

Swarm:
This card is not available in Swarm mode.

Offense Fortune Fortune Card Affinity

Card TacticalVest Tactical Vest Campaign & Trial of the Worm:
+ 30% Rifle Ammo Capacity
+ 10% Damage with Assault Rifles and LMGs

Swarm:
+ 30% Rifle Ammo Capacity
+ 10% Damage with Assault Rifles and LMGs

Offense Discipline Discipline Card Affinity

Card TriggerControl Trigger Control Campaign & Trial of the Worm:
Precision Kills with guns grant +0.5% Accuracy until the end of the level.

Swarm:
This card is not available in Swarm mode.

Offense Discipline Discipline Card Affinity

Card TrueGrit True Grit Campaign & Trial of the Worm:
When you take a single hit for 15 or more damage, recover 10 Health over 5 seconds.

Swarm:
When you take a single hit for 15 or more damage, recover 10 Health over 5 seconds

Offense Brawn Brawn Card Affinity

Card TunnelVision Tunnel Vision Campaign & Trial of the Worm:
Every 0.75 seconds you Aim Down Sights gives 5% Weakspot Damage (up to 3 stacks).
+ 50% Aim Speed
- 5% Damage Resistance

Swarm:
Every 0.75 seconds you Aim Down Sights gives 5% Weakspot Damage (up to 3 stacks).
+ 50% Aim Speed
- 5% Damage Resistance

Offense Reflex Reflex Card Affinity

Card TwoIsOneAndOneIsNone Two is One and One is None Campaign & Trial of the Worm:
You can equip a Primary weapon in your Secondary slot.
- 25% Swap Speed

Swarm:
You can equip a Primary weapon in your Secondary slot.
- 25% Swap Speed

Offense Brawn Brawn Card Affinity

Card UtilityScavenger Utility Scavenger Campaign & Trial of the Worm:
You can sense nearby Quick Accessories.
More Quick Accessories spawn.

Swarm:
This card is not available in Swarm mode.

Utility Reflex Reflex Card Affinity

Card Vanguard Vanguard Campaign & Trial of the Worm:
Melee kills heal 1 Health to yourself, and teammates within 10 meters.

Swarm:
Melee kills heal 1 Health to yourself, and teammates within 10 meters.

Offense Discipline Discipline Card Affinity

Card Vitamins Vitamins Campaign & Trial of the Worm:
+ 25 Health

Swarm:
+ 25 Health

Defense Brawn Brawn Card Affinity

Card WeaponScavenger Weapon Scavenger Campaign & Trial of the Worm:
You can sense nearby Weapons.
More weapons spawn.

Swarm:
This card is not available in Swarm mode.

Utility Discipline Discipline Card Affinity

Card WellFed Well Fed Campaign & Trial of the Worm:
Team EffectTEAM EFFECTS
10 Team Health

Swarm:
Team EffectTEAM EFFECTS
10 Team Health

Defense Brawn Brawn Card Affinity

Card WidemouthMagwell Widemouth Magwell Campaign & Trial of the Worm:
+ 30% Reload Speed
- 5% Damage Resistance

Swarm:
This card is not available in Swarm mode.

Offense Reflex Reflex Card Affinity

Card WoodenArmor Wooden Armor Campaign & Trial of the Worm:
+ 30% Trauma Resistance
- 100% Fire Resistance

Swarm:
This card is not available in Swarm mode.

Defense Brawn Brawn Card Affinity

Card WoundedAnimal Wounded Animal Campaign & Trial of the Worm:
Kills while at Critical Health recover 1 Health.

Swarm:
Kills while at Critical Health recover 1 Health.

Defense Fortune Fortune Card Affinity


Post Launch[]

The following four cards have been added after the initial Launch:

Card Image Card Name Description Type Affinity

Card BeltClip Belt Clip Campaign & Trial of the Worm:
+ 1 Quick Slot Inventory
+ 10% Use Speed

Swarm:
+ 1 Quick Slot Inventory
+ 10% Use Speed

Utility Fortune Fortune Card Affinity

Card ToolBelts Tool Belts Campaign & Trial of the Worm:
- 10% Health
Team EffectTEAM EFFECTS
1 Team Quick Slot Inventory

Swarm:
This card is not available in Swarm mode.

Utility Fortune Fortune Card Affinity

Card UglyChachkies Ugly Chachkies Campaign & Trial of the Worm:
Team EffectTEAM EFFECTS
Increases the number of Mementos in the world that can be collected for extra Supply Points.
This card does not spawn any Mementos in Trial of the Worm

Swarm:
This card is not available in Swarm mode.

Scavenger Fortune Fortune Card Affinity

Card UtilityBelt Utility Belt Campaign & Trial of the Worm:
+ 2 Quick Slot Inventory

Swarm:
+ 2 Quick Slot Inventory

Utility Fortune Fortune Card Affinity


Tunnels of Terror[]

The following twelve cards have been added with the release of the Tunnels of Terror expansion.

Card Image Card Name Description Type Affinity

Card Bodyguard Bodyguard Campaign & Trial of the Worm:
When a teammate within 5 meters is attacked, you instead receive 75% of that damage.
Can trigger once every 5 seconds.

Swarm:
This card is not available in Swarm mode.

Talent Brawn Brawn Card Affinity

Card Bravado Bravado Campaign & Trial of the Worm:
When a teammate within 15 meters receives Trauma Damage, heal 15% of that amount as Trauma Health.

Swarm:
This card is not available in Swarm mode.

Talent Brawn Brawn Card Affinity

Card FitAsAFiddle Fit As A Fiddle Campaign & Trial of the Worm:
Team EffectTEAM EFFECTS
20% Team Bolstered Health
+ 5 Team Health

Swarm:
This card is not available in Swarm mode.

Stat Brawn Brawn Card Affinity

Card MagiciansApprentice Magician's Apprentice Campaign & Trial of the Worm:
You have an additional 10% chance to not consume Accessories when used.

Swarm:
This card is not available in Swarm mode.

Talent Fortune Fortune Card Affinity

Card OverProtective Over-Protective Campaign & Trial of the Worm:
When a teammte within 15 meters receives 5 or more damage, gain 20% increased Damage for 5 seconds.

Swarm:
This card is not available in Swarm mode.

Talent Discipline Discipline Card Affinity

Card Pinata Pinata Campaign & Trial of the Worm:
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.

Swarm:
This card is not available in Swarm mode.

Talent Fortune Fortune Card Affinity

Card PowerStrike Power Strike Campaign & Trial of the Worm:
Every 3 seconds, gain + 10 Bash Damage, stacking up to 10 times.
All charges are consumed on use.

Swarm:
This card is not available in Swarm mode.

Talent Brawn Brawn Card Affinity

Card PumpedUp Pumped Up Campaign & Trial of the Worm:
Your Temporary Health decays 20% slower.
1 Additional Pain Meds spawns in each map.
+ 5% Health

Swarm:
This card is not available in Swarm mode.

Stat Reflex Reflex Card Affinity

Card Sadist Sadist Campaign & Trial of the Worm:
When a teammate within 15 meters receives 5 or more damage, gain 20% of the damage as Temporary Health.
Can only trigger once per second.

Swarm:
This card is not available in Swarm mode.

Talent Brawn Brawn Card Affinity

Card StealthyPassage Stealthy Passage Campaign & Trial of the Worm:
Allows disarming of door alarms, car alarms, and birds.
The target will trigger if you are interrupted.
DISABLES: Quick Slot
Team EffectTEAM EFFECTS
Gain 25 Copper per success.

Swarm:
This card is not available in Swarm mode.

Talent Reflex Reflex Card Affinity

Card Weaponsmith Weaponsmith Campaign & Trial of the Worm:
Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments costs 400 Copper.

Team EffectTEAM EFFECTS
Additional copies of Weaponsmith played reduce its cost by 100 Copper.

Swarm:
This card is not available in Swarm mode.

Ability Discipline Discipline Card Affinity

Card WellRested Well Rested Campaign & Trial of the Worm:
Team EffectTEAM EFFECTS
20% Team Overheal
+ 5% Team Healing Efficiency

Swarm:
This card is not available in Swarm mode.

Talent Brawn Brawn Card Affinity


Children of the Worm[]

The following eleven cards have been added with the release of the Children of the Worm expansion. These cards are unlockable via Duffel Bags which serve as free loot boxes to unlock various rewards.

Duffel Bags can be found exclusively within Act 5. Players require at least one player in their squad to access these Missions. For the use of these cards themselves, the ownership of the expansion is not required.

Card Image Card Name Description Type Affinity

Card AIAssistantModule AI Assistant Module Campaign & Trial of the Worm:
5% Item Reuse chance that increases by 10% after every item used. Resets on Reuse.

Gadget Cost: 20 Icon Ammo Sniper
REPLACES: Quick Slot, FRAGILE

Swarm:
This card is not available in Swarm mode.

Ability Fortune Fortune Card Affinity

Card Belligerent Belligerent Campaign & Trial of the Worm:
Gain a stacking 4% increase to Damage each time a Horde is called up to 6 stacks. (30 second cooldown between Hordes.)
Stacks are reset when a Cleaner is incapped or killed.

Swarm:
This card is not available in Swarm mode.

Talent Fortune Fortune Card Affinity

Card CripplingFrequency Crippling Frequency Campaign & Trial of the Worm:
Reduce incoming Damage by 1 for nearby teammates for 7 seconds.

Gadget Cost: 30 Pistol and SMG ammo
REPLACES: Offensive Slot

Swarm:
This card is not available in Swarm mode.

Ability Discipline Discipline Card Affinity

Card ExperimentalStimulants Experimental Stimulants Campaign & Trial of the Worm:
Create a cloud that grants 20% Damage and 30% Reload Speed.

Gadget Cost: 40 Assault Rifle ammo
REPLACES: Support Slot

Swarm:
This card is not available in Swarm mode.

Talent Reflex Reflex Card Affinity

Card ExperimentalStunGun Experimental Stun Gun Campaign & Trial of the Worm:
Enhance Bash to stun nearby enemies. Refreshes after 10 seconds.

Gadget Cost: 30 Sniper Rifle ammo
REPLACES: Quick Slot, FRAGILE

Swarm:
This card is not available in Swarm mode.

Utility Discipline Discipline Card Affinity

Card ExpiredT5 Expired T5 Campaign & Trial of the Worm:
Create a powerful blast that deals 20 Fire Damage to Weakspots. After the initial blast, continue to deal 1 damage per second for 7 seconds.

Gadget Cost: 75 Assault Rifle ammo
REPLACES: Support Slot

Swarm:
This card is not available in Swarm mode.

Ability Discipline Discipline Card Affinity

Card FillEmFullOfLead Fill 'Em Full Of Lead Campaign & Trial of the Worm:
While shooting, gain 1% Damage, 1% fire rate, and 5% swap speed every 0.25 seconds.
Max count of buffs is 20.

Swarm:
This card is not available in Swarm mode.

Talent Reflex Reflex Card Affinity

Card FoodScavenger Food Scavenger Campaign & Trial of the Worm:
You can sense nearby Food Items.
Adds a moderate amount of Food Items to the world.
Food Items restore an additional 3 Health.

Swarm:
You can sense nearby Food Items.
Adds a moderate amount of Food Items to the world.
Food Items restore an additional 3 Health.

Talent Fortune Fortune Card Affinity

Card OutWithABang Out With A Bang Campaign & Trial of the Worm:
Team EffectTEAM EFFECTS
When a teammate is incapacitated or dies, they drop an active Pipe Bomb.

Swarm:
This card is not available in Swarm mode.

Talent Brawn Brawn Card Affinity

Card SuppressingFire Suppressing Fire Campaign & Trial of the Worm:
Damaging Ridden with LMGs and Snipers has a 40% chance to slow Ridden near the target by 50% for 5 seconds.

Swarm:
This card is not available in Swarm mode.

Talent Reflex Reflex Card Affinity

Card UltrasonicWoundTherapy Ultrasonic Wound Therapy Campaign & Trial of the Worm:
Heal 6 Health over 7 seconds to nearby teammates.

Gadget Cost: 60 Pistol and SMG ammo
REPLACES: Offensive Slot

Swarm:
This card is not available in Swarm mode.

Ability Brawn Brawn Card Affinity


River of Blood[]

The following eight cards have been added with the release of the River of Blood expansion. These cards are unlockable via Duffel Bags which serve as free loot boxes to unlock various rewards.

Duffel Bags can be found within Missions.

Card Image Card Name Description Type Affinity

Card CleansingFire Cleansing Fire Campaign & Trial of the Worm:
Gain a stacking + 5% Damage Resistance every second you're on fire, for a maximum 5 stacks lasting for 15 seconds.

Fire removes most negative status effects.

+ 40% Fire Resistance

Swarm:
This card is not available in Swarm mode.

Utility Brawn Brawn Card Affinity

Card DroneSpotter Drone Spotter Campaign & Trial of the Worm:
Begin marking nearby Mutations every 7 seconds. Gain 20% chance to negate damage while active.

Gadget Cost: 20 Icon Ammo Sniper
REPLACES: Quick Slot, FRAGILE

Swarm:
This card is not available in Swarm mode.

Utility Brawn Brawn Card Affinity

Card EmpoweredAssault Empowered Assault Campaign & Trial of the Worm:
After you kill a Mutation, the next time you damage a Mutation is guaranteed to cause them to Stumble.

Team EffectTEAM EFFECTS
+ 5% Team Stumble Damage

Swarm:
This card is not available in Swarm mode.

Offense Brawn Brawn Card Affinity

Card EtherBomb Ether Bomb Campaign & Trial of the Worm:
Emit a gas that attracts Ridden to you for 7 seconds, but also slow your movement speed by 50%.

Gadget Cost: 50 Assault Rifle ammo
REPLACES: Support Slot

Swarm:
This card is not available in Swarm mode.

Offense Brawn Brawn Card Affinity

Card HazmatSpecialist Hazmat Specialist Campaign & Trial of the Worm:
+ 35% Acid Resistance
Your Bait Jars do direct damage to targets and can hit Weakspots.

Team EffectTEAM EFFECTS
Killing Mutations that are covered with Bait has a 75% chance to create another Bait Jar.

Swarm:
This card is not available in Swarm mode.

Utility Discipline Discipline Card Affinity

Card PhosphorousTipped Phosphorous Tipped Campaign & Trial of the Worm:
Continuos gunfire gives an escalating chance to set targets on fire.

Swarm:
This card is not available in Swarm mode.

Offense Discipline Discipline Card Affinity

Card SonicDisruptor Sonic Disruptor Campaign & Trial of the Worm:
Emit a pulse that deal heavy Stumble damage to nearby enemies and has a chance to knock off armor.

Gadget Cost: 75 Pistol and SMG ammo
REPLACES: Offensive Slot

Swarm:
This card is not available in Swarm mode.

Defense Discipline Discipline Card Affinity

Card WastelandChef Wasteland Chef Campaign & Trial of the Worm:
Gain the ability to melee food items to create a Gourmet Dinner or a Mediocre Meal. Using the Combat Knife increases your odds of a Gourmet Dinner.

Swarm:
This card is not available in Swarm mode.

Utility Discipline Discipline Card Affinity


Gallery[]