Back 4 Blood includes a variety of accessories. Accessories can be purchased from a vendor or found throughout the levels and Ridden Hives.
Accessories can be broken up into three categories called "Offensive", "Defensive" (Support), and "Utility" (Quick).
At higher quality levels, certain Support and Quick accessories have a percent chance to have a 'free' use, also known as a reuse chance. This is a percent based chance where using the item does not remove it from your inventory, granting you an additional usage.
Common Accessories[]
These accessories can be purchased from a vendor.
Offensive Accessories[]
| Bait Jar | Common | Uncommon | Rare | Epic |
|---|---|---|---|---|
| Slow Target: 30% Duration: 5 seconds Radius: 2m |
Slow Target: 40% Duration: 6 seconds Radius: 2m |
Slow Target: 50% Duration: 7 seconds Radius: 2m |
Slow Target: 60% Duration: 8 seconds Radius: 2m |
| Description | Causes Common Ridden to attack enemies hit by the impact. |
|---|
| Firecrackers | Common | Uncommon | Rare | Epic |
|---|---|---|---|---|
| Duration: 4 seconds | Duration: 6 seconds | Duration: 8 seconds | Duration: 10 seconds |
| Description | Throwable pyrotechnics that attract enemies in the area. |
|---|
| Flashbang | Common | Uncommon | Rare | Epic |
|---|---|---|---|---|
| Vulnerable: 15% Duration: 6 seconds Radius: 6m |
Vulnerable: 20% Duration: 7 seconds Radius: 7m |
Vulnerable: 25% Duration: 8 seconds Radius: 8m |
Vulnerable: 30% Duration: 9 seconds Radius: 9m |
| Description | Throwable grenade that explodes on impact. Disorients enemies and causes them to take increased damage. |
|---|
| Frag Grenade | Common | Uncommon | Rare | Epic |
|---|---|---|---|---|
| Firepower: 850 Radius: 6m |
Firepower: 1,125 Radius: 6m |
Firepower: 1,500 Radius: 7m |
Firepower: 2,000 Radius: 7m |
| Description | Throwable grenade that explodes on impact. Deals high damage in a small area. |
|---|
| Molotov | Common | Uncommon | Rare | Epic |
|---|---|---|---|---|
| Burn: 10/s Duration: 8 seconds Radius: 4m |
Burn: 15/s Duration: 10 seconds Radius: 5m |
Burn: 20/s Duration: 12 seconds Radius: 6m |
Burn: 25/s Duration: 14 seconds Radius: 7m |
| Description | Throwable bottle that explodes upon impact creating a zone of fire that lasts for a long period of time. |
|---|
| Pipe Bomb | Common | Uncommon | Rare | Epic |
|---|---|---|---|---|
| Firepower: 600 Duration: 6 seconds Radius: 5m |
Firepower: 700 Duration: 8 seconds Radius: 6m |
Firepower: 800 Duration: 10 seconds Radius: 7m |
Firepower: 900 Duration: 12 seconds Radius: 8m |
| Description | Throwable improvised explosive that attracts Ridden and then explodes after a short period of time. |
|---|
| Smoke Grenade | Common | Uncommon | Rare | Epic |
|---|---|---|---|---|
| Duration: 7 seconds Radius: 4m |
Duration: 8 seconds Radius: 5m |
Duration: 10 seconds Radius: 7m |
Vulnerable: 10% Duration: 6 seconds Radius: 5.5m |
| Description | Throwable pouch of powder that creates a cloud of smoke on impact. Greatly reduces perception of Ridden and hides Cleaners while inside the smoke. |
|---|
Support Accessories[]
| Bandage | Common | Uncommon | Rare | Epic |
|---|---|---|---|---|
| Heal: 25 Use Time: 2 seconds Reuse Chance: 0% |
Heal: 30 Use Time: 1.75 seconds Reuse Chance: 10% |
Heal: 35 Use Time: 1.5 seconds Reuse Chance: 15% |
Heal: 40 Use Time: 1.25 seconds Reuse Chance: 20% |
| Description | Sterile bandage for healing small wounds. |
|---|
| First Aid | Common | Uncommon | Rare | Epic |
|---|---|---|---|---|
| Heal: 50 Trauma Heal: 0 Use Time: 3 seconds |
Heal: 75 Trauma Heal: 5 Use Time: 3 seconds |
Heal: 100 Trauma Heal: 10 Use Time: 3 seconds |
Heal: 125 Trauma Heal: 15 Use Time: 3 seconds |
| Description | Medical supplies for healing large wounds. |
|---|
| Pain Meds | Common | Uncommon | Rare | Epic |
|---|---|---|---|---|
| Temporary Health: 35 | Temporary Health: 45 | Temporary Health: 55 | Temporary Health: 65 |
| Description | Gain temporary health that slowly reduces over time. |
|---|
Quick Accessories[]
| Ammo Pouch | Common | Uncommon | Rare | Epic |
|---|---|---|---|---|
| Ammo Refill: 25% | Ammo Refill: 50% | Ammo Refill: 75% | Ammo Refill: 100% |
| Description | Drops ammo when used. Higher qualities may contain offensive accessories. |
|---|
| Bear Trap | Common | Uncommon | Rare | Epic |
|---|---|---|---|---|
| Firepower: 50 Duration: 6s Reuse Chance: 15% Damage Per Second: 4 |
Firepower: 75 Duration: 7s Reuse Chance: 20% Damage Per Second: 8 |
Firepower: 100 Duration: 8s Reuse Chance: 25% Damage Per Second: 12 |
Firepower: 125 Duration: 9s Reuse Chance: 30% Damage Per Second: 16 |
| Description | Placeable trap that snares a target and locks them in place, dealing damage over time. |
|---|
| Defibrillator | Common | Uncommon | Rare | Epic |
|---|---|---|---|---|
| Revive Health: 40% Use Time: 1.5 seconds |
Revive Health: 60% Use Time: 1.5 seconds |
Revive Health: 80% Use Time: 1.5 seconds |
Revive Health: 100% Use Time: 1.5 seconds |
| Description | Quickly revive an incapacitated or dead teammate. |
|---|
| Razor Wire | Common | Uncommon | Rare | Epic |
|---|---|---|---|---|
| Slow Target: 60% Radius: 2m Reuse Chance: 0% |
Slow Target: 70% Radius: 3m Reuse Chance: 10% |
Slow Target: 80% Radius: 4m Reuse Chance: 15% |
Slow Target: 90% Radius: 5m Reuse Chance: 20% |
| Description | Placeable wire that slows and damages enemies that cross it. |
|---|
| Stun Gun | Common | Uncommon | Rare | Epic |
|---|---|---|---|---|
| Stun: 2 seconds Reuse Chance: 0% |
Stun: 3 seconds Reuse Chance: 10% |
Stun: 4 seconds Reuse Chance: 15% |
Stun: 5 seconds Reuse Chance: 20% |
| Tool Kit | Common | Uncommon | Rare | Epic |
|---|---|---|---|---|
| Use Time: 1.5 seconds Reuse Chance: 0% |
Use Time: 1.5 seconds Reuse Chance: 15% |
Use Time: 1.5 seconds Reuse Chance: 30% |
Use Time: 1.5 seconds Reuse Chance: 45% |
| Description | Instantly and silently open locks. |
|---|
Legendary Accessories[]
Legendary Accessories cannot be purchased from the Vendor for Copper, unlike Common Accessories. Instead, they can be found within Missions or be spawned in a Prepper Stash through the Boon Card Legendary Accessories. In their core functions, these accessories resemble their non-legendary counterparts, however, Legendary Accessories have additional effects.
Legendary Offensive Accessories[]
| Blinding High-Beams | Legendary |
|---|---|
| Vulnerable: 40% Duration: 10 seconds Radius: 10m |
| Description | Throwable grenade that explodes 6 times after a short period of time. Disorients enemies and causes them to take increased damage. |
|---|
| Gold Pipe | Legendary |
|---|---|
| Firepower: 900 Duration: 12 seconds Radius: 8m |
| Description | Throwable improvised explosive that attracts Ridden and then explodes after a short period of time. Ridden killed by this effect drop piles of copper. |
|---|
| Secret Sauce | Legendary |
|---|---|
| Burn: 30/s Duration: 14 seconds Radius: 7m |
| Description | Throwable bottle that explodes upon impact creating an area of fire. Ridden ignited by this effect also ignite Ridden within 5 meters. |
|---|
Legendary Support Accessories[]
| Badge of Pride | Legendary |
|---|---|
| Heal: 25 Use Time: 3 seconds Radius: 15m Reuse Chance: 30% |
| Description | Heals all teammates within a large area. |
|---|
| Iron Supplements | Legendary |
|---|---|
| Temporary Health: 65 |
| Description | Gain temporary health that slowly decays over time. Additionally grants 4 armor plates. |
|---|
| Nurse Purse | Legendary |
|---|---|
| Heal: 1,000 Trauma Heal: 1,000 Use Time: 3 seconds |
| Description | Fully restores all health and trauma. Additionally grants 3 basic Health cards. |
|---|
Legendary Quick Accessories[]
| Cursed Key | Legendary |
|---|---|
| Use Time: 1.5 seconds Reuse Chance: 100% |
| Description | A reusable lockpick with a small, fixed chance to destroy itself, instantly killing the user and reducing Extra Lives to 0. |
|---|
| EMT's Jumper Cables | Legendary |
|---|---|
| Revive Health: 40% Use Time: 1.5 seconds |
| Description | Quickly revive an incapacitated or dead teammate. Stuns nearby Ridden when used and automatically revives the wielder when incapacitated or killed. |
|---|
| Jeff's Favorite Whistle | Legendary |
|---|---|
|
Jeff Combat Duration: 30 seconds Cooldown: 60 seconds |
| Description | Summons Jeff |
|---|
| Marine Munchies | Legendary |
|---|---|
| Ammo Refill: 100% |
| Description | Drops ammo when used with a high chance to contain offensive accessories. Additionally grants 3 basic Ammo cards. |
|---|
| Taser | Legendary |
|---|---|
| Range: 25m Stun: 5 seconds Reuse Chance: 60% |
| Description | Instantly escape grapple when used or stun Mutations from long range. Efficient design grants this weapon 3 Minimum Reuse chances. |
|---|
Special Accessories[]
These accessories can be obtained only by proceeding through the Campaign, Trial of the Worm or traversing through Ridden Hives.
Special Weapons[]
| Name | Image | Description |
|---|---|---|
| Flamethrower | Expels a cone of fire to incinerate and slow Ridden. Burn damage stacks up to 10 times. Fuel can be refilled by using Gasoline or Propane Tanks. | |
| LAW | Light Anti-Armor Weapon is perfect single-shot weapon for both putting Ridden back in their mass graves and obliterating the big nasties. | |
| M134 Minigun | A mounted gun with an extremely high rate of fire. Decimates anything in its path. | |
| T5 Grenade | The fumes from the mixture increase all damage dealt to Ridden. |
Mission Items[]
| Name | Image | Description |
|---|---|---|
| Access Card | Used to gain access to an area. | |
| Explosive | A bomb that brings a fiery death! | |
| Specimen Container | It says "Deliver to Dr. Rogers" but there's something rattling around inside. |
Gallery[]
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